Rainbow 6 Vegas 2

Author: Chris Brammeier

Rainbow 6 Vegas 2 came out today and so I already had it on pre-order to arrive in the post. It came this morning and so I have spent most of the afternoon playing it since I got back from school at 3 o'clock. I do have to say now that I am not overly impressed. I guessed by the fact that with Vegas 1 being one of the best games of 2006, I figured that this game should be really good, even better. But that is sadly not the point. Firstly, the graphics are the same, same texture, same colour. They are even laggy in places on the single player when it should have no problem with the graphics. Secondly, the fact that it all seems the same, there is no innovative new way of game play, I know that it is a sequel and all that so it wasn't going to be a major overhaul of gameplay mechanics as such but it seems exactly the same as Vegas 1.
There are some good things that have been done as well though. One of the major overhauls is the change to the ranking system. Instead of having a ranking system in only the multiplayer, there is now a ranking system in the single player story. The ranking system has been changed as well. The major boost to your rank in Vegas 1, came when you won a game. This meant that many people were playing attack and defend on the attacking team so that they would get the most points available. Now they have changed it so that you get ranks for kills, and you can actually see your rank increasing along the progress bar along the bottom. There are also some changes to the multiplayer with a big change to conquest. Now you have to hold all the three satellites for 30 seconds to win and it now means that the game can change at the end of the game.

 

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